![]() Not even waves and surges can go past this range advantage. However, 500 standing range reaching up to 900 is still impressive and allows this unit to outrange and snipe many enemies nonetheless. The Mini-Surges can add some extra damage and apply slow procs to any enemies hit by it though a bit inconsistent due to Surge spawn points, so it should be considered a small bonus.įinally, this unit has higher HP and base attack than Phonoa in exchange for 100 range. However, if a target gets damage KB from on the 1st or 2nd hit could make the 3rd miss due to hitboxes disappearing during a damage KB. Dhono's immunity to curse means that they work even against Relics and the Relic Doge Base, and immunity to waves and surges are great to have in endgame.Īdditionally, this unit still features impressive stats for a high-range sniper, though the multi-hit and separate LD ranges make these stats difficult to utilize since they only overlap in 490-500 (10 width). However, this extra utility still works on many mixed stages since this effect applies to all enemies. Multiple hits from the multi-hit or Mini-Surge land on a given enemy will still not perma-Slow. Notably, the slow provides just under 28% uptime and should be considered complementary crowd-controlling. Dark Phono (Dhono for short) also has a guaranteed chance of slowing any and all enemies in range for 2 seconds. ![]() This unit is focused on both offense and crowd-controlling with better Traitless DPS than King of Destiny Phonoa but at the cost of worse Traited DPS. In order to classify Cat Units, see here Strategy/Usage
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